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Infiltrator D
Enemy Detection Demo
Enemy patrol demo
A game where the drone is the main protagonist and different missions based around it The game focuses on stealth and makes players use the drone accordingly.
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I worked as an AI developer on the team, to help build enemy AI.
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The images and videos alongside demos the basic prototype of the game and enemy movement.
My Contributions:
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Developed state machine based enemy AI for the game.​
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Implemented enemy sensory system so that it is able to detect players by seeing or hearing the movement.
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Used UNITY navmesh to deal with enemy movement, patrol patterns, and movement speed. I also utilized navmesh to define enemy hearing radius.
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